'The Big Bad Wolf' - With no access to a wolf (Surprise, Surprise) I've had to make my own 'monster noises'. What better way to do it then growling and barking into a microphone? Afterwards I pitch shifted the vocals right down, and eq'd to where sounds good! It sounds good! Believable! And even understandable with dialogue. ...Heres a sample of the results!
This wolf is a boss like character in the game, a Giant Wolf that has an army of wolves at his command. I'll be using similar recordings and techniques for all the smaller wolves, except that they'll be a much higher register than the boss one. The only foreseeable challenge is to get a decent howl out of myself! :D
I've also Been working on the sci-fi brawler project 'Leap'. I've gotten a recent build and although it had no sounds in it, I felt the ones that needed to be done the most were the Window Smashing Sounds! Luckily a big glass bowl fell and broke at home yesterday. So with all the glass in a bag, I lifted it up and dropped it at various heights, moved it around, threw a big piece of glass back in onto of the rest. rearranged, Layered the results and eq'd it. A nice boost in around the 210hz made it feel like a strong body forced its way through the glass. Although, i'm not fully convinced by the results at the moment - Heres a sample.
I've also recorded some sword swings (thanks to a nice light bamboo stick) some switches, knobs and mechanical noises (Extension lead switches / preamp dials / A dehumidifier turning on) for the aviation games cockpit sounds.
I'm waiting for a nice bit of rain to come my way so I can get started on my environmental sounds.
~ Big Man Murph