It's now all over in terms of what i can immediately do myself for dodgy dealers. the games are currently being dispatched by gamesquest as i type this. it's been a crazy ride - as thrilled as i am that i handled every aspect of this project from start to finish, the perfectionist inside of me is ultimately disappoint that i didn't do better.
What do i mean?
I mean the overall quality of everything. design choices. manufacturing choices. labor choices. if i were given the option, i would certainly change a number of things.
Firstly - the game was made locally. much at the expense of quality. a foreign manufacturing company with a specialty in card and board games would have been a far cheaper option and would have been able to produce and package the game to a higher quality and to a faster schedule. it would've been a bigger risk because i wouldn't have been able to over see the quality control myself. in the very end the local business that i was trying to support closed down shortly after making this game. despite my efforts and intentions they were doomed because of how bad the industry is in this company and how cheap international production costs are...
Some very important things that I've learnt...
- time is not equal to money. doing things yourself can be more troublesome than a bill.
- prints are NEVER perfect.
- cuts are never perfect.
- unexpected costs WILL arise.
- plan around these eventualities.
- finally, kickstarter backers are kind, caring and supportive.
I'm still not out of the woods yet, i'm waiting to see how many deliveries fail or end up lost or damaged... hopefully none. but plan for these eventualities!!!
I know this blog post sounds like i'm being hard on myself, I know i'm my own worst enemy. I know the feat is massive and the quality is still very high. (especially for a game with an admittedly low funding goal of a thousand euro)
Next time and there will be a next time, that goal and quality level will be higher.
Big Man Murph.
What do i mean?
I mean the overall quality of everything. design choices. manufacturing choices. labor choices. if i were given the option, i would certainly change a number of things.
Firstly - the game was made locally. much at the expense of quality. a foreign manufacturing company with a specialty in card and board games would have been a far cheaper option and would have been able to produce and package the game to a higher quality and to a faster schedule. it would've been a bigger risk because i wouldn't have been able to over see the quality control myself. in the very end the local business that i was trying to support closed down shortly after making this game. despite my efforts and intentions they were doomed because of how bad the industry is in this company and how cheap international production costs are...
Some very important things that I've learnt...
- time is not equal to money. doing things yourself can be more troublesome than a bill.
- prints are NEVER perfect.
- cuts are never perfect.
- unexpected costs WILL arise.
- plan around these eventualities.
- finally, kickstarter backers are kind, caring and supportive.
I'm still not out of the woods yet, i'm waiting to see how many deliveries fail or end up lost or damaged... hopefully none. but plan for these eventualities!!!
I know this blog post sounds like i'm being hard on myself, I know i'm my own worst enemy. I know the feat is massive and the quality is still very high. (especially for a game with an admittedly low funding goal of a thousand euro)
Next time and there will be a next time, that goal and quality level will be higher.
Big Man Murph.