i'm very hopeful about it, aiming for a kickstarter launch of around october / november. once i've at least one successful project done and dusted i think that trust/confidence of backers will be up and i'd be able to be taken seriously. i'd like to get to a stage where i'm knocking out two or three different games a year.
I've a few ideas knocking about at the moment. (the main one being about art dealers!) But its still a bit premature to be talking about it!
Maybe next time,
Big Man Murph.